File Formats

These are the file types used in SW Battlefront modding and the associated programs that open them.

.anm = ZE animation data file - open with text editor
.bar = Barrier data file - open with text editor
.bnd = Boundary name-list file - open with text editor
.cin = sound related? - open with text editor
.cus = ? - open with text editor
.enc = Encounter(?) file - open with text editor
.hnt = Hint node data file - open with text editor
.grp = Layer groups file - open with text editor
.ldx = Layer description file - open with text editor
.lgt = Light data file - open with text editor
.lll = Last loaded layer file - open with text editor
.lrg = Line region file(?) - open with text editor
.rgn = Region data file - open with text editor
.pln = Planning data file - open with text editor
.prp = Prop paint file - open with text editor
.pth = Path data file - open with text editor
.req = Required list file - open with text editor
.sky = Sky data file - open with text editor
.bat = Batch file - open with text editor
.mrq = Mission layers required file - open with text editor
.lyr = Layer file - open with text editor
.odf = Object definition file - open with text editor
.pvs = Portal and sector data file - open with text editor
.fx = Environment(world1) or particle effects file - open with text editor
.lua = Script file - open with text editor
.log = Error or warning logging file - open with text editor
.ter = Terrain data file - open with hex editor
.dcl = Decal data file(unused?) - open with hex editor *
.lvl = Binary file containing munged and packed game data - open with hex editor
.tsr = Sound trigger region config files - open with text editor
.mus = Music configuration files - open with text editor
.stm = List paths to stream files - open with text editor
.st4 = List paths to pairs of quadraphonic stream files - open with text editor
.snd = Sound property file - open with text editor
.sfx = Sound effects file; list paths to sound samples - open with text editor
.ffx = Foley effects configuration file - open with text editor
.asfx = Additional sound effects file - open with text editor
.combo = Combination configuration file - open with text editor
.sanm = Soldier animation configuration file - open with text editor
.tga = Targa image - open with image editor
.msh = SWBF model file - open with hex editor
.tga.option = Targa switch file for VM - open with text editor
.msh.option = Model switch file for VM - open with text editor
.zat = Debug file - open with text editor
.bak = Backup file - open with text editor
.anim = Animation list file = open with text editor
.zafbin = Munged skeleton data(basepose) file - open with hex editor
.zaabin = Munged animation data file - open with hex editor

*Press F11 while in ZE to bring up Decal Edit Mode

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