Recent Forum Posts
From categories:
page 1 of 212next »
Frosty Editor help?
Aleks Bulovic (guest) 01 Jul 2017 19:55
in discussion / Public » Frosty Editor help?

I am a complete beginner at modding for Star Wars Battlefront (2015) but I know a bit about programming so I want to play around with things like edit the sound and the AI, is there anybody that can point me into the right direction? If there are any other tools I'll need to delve into the data so that it can be edited, some guidance would be greatly appreciated. Using the Frosty tools, one can make edits to the game and then run it in the mod manager, tricking the game into thinking that it is a new patch. Looking forward to hearing from you! :)

Frosty Editor help? by Aleks Bulovic (guest), 01 Jul 2017 19:55

This site has been defunct for years now. Feel free to ask your question at

I am trying to make a battle of ryloth map. I converted a blender file to msh but when I try to put it in the map, It says it is on the map but I cant see it. HELP!

How do i add custom meshes? by naama123naama123, 27 Nov 2015 01:35


I'm looking to mod my SWBF2 game, and I'd appreciate any help in finding the location to change the spawn timer. 15 seconds is just too long.

Thanks in advance for any help.

Changing the Spawn Timer from 15 seconds by Ryza Jr. (guest), 22 Jan 2015 05:51
MileHighGuy (guest) 05 Nov 2014 03:00
in discussion / Public » Problems with Spacecraft

I suggest you ask this at… It will not get answered here. This site is basically dead for discussion

by MileHighGuy (guest), 05 Nov 2014 03:00
Problems with Spacecraft
ToHT (guest) 02 Nov 2014 00:02
in discussion / Public » Problems with Spacecraft

Hello everybody, I have a problem with a space map. I added a few controlships for CIS and for the Republic and also CommandFlyers like LAAT or Droidgunships. I added those CommandFlyers in my lua-file but they still won't appear.

SetMemoryPoolSize("CommandFlyer", 10)

I also searched the FAQ for this problem but i couldn't find anything… any ideas what I am doing wrong?

Problems with Spacecraft by ToHT (guest), 02 Nov 2014 00:02
Editing Existing Space Maps
Carl (guest) 20 Aug 2013 20:43
in discussion / Public » Editing Existing Space Maps

you've got a nice page on editing existing maps, but there's nothing in there about which ones are the space maps, in fact i can't find any that appears to refer to the space maps, giving me minor fits TBH.

Any help with a list of which in game map each suffix is for (including space or ground where there's separate ones)?

Editing Existing Space Maps by Carl (guest), 20 Aug 2013 20:43

I would suggest looking at the FAQs and forums over at for your answer. If you can't find it, feel free to ask your question there.

Re: help with atat spwan by frisbeetarianfrisbeetarian, 07 Aug 2013 14:12
help with atat spwan
sith (guest) 07 Aug 2013 02:32
in discussion / Public » help with atat spwan

Hi, I am trying to make a hoth map, but I am running into some problems. I am using the atat under the vehicle animations. I did everything i needed to with the vehicle spawn, and I loaded it in the lua, but it wont spawn. I even changed the leg thing at the bottom of the lua for walkers. nothing is working, why wont it spawn? any answers would be appreciated!

help with atat spwan by sith (guest), 07 Aug 2013 02:32

Did you move the spawn nodes as well? You should be able to make the bounds larger. Do a search over a for the solution.

Help, Space map problem
sithlord501 (guest) 10 Jan 2013 00:19
in discussion / Public » Help, Space map problem

Hi, I made a space map and when units spawn they automatically die on one side. The only thing i did was move one of the ships to the other side along with regions and path. I think this is happening because i moved the ship too far away. Is there anything i can do to fix this? Can i make the map bounds larger?

Help, Space map problem by sithlord501 (guest), 10 Jan 2013 00:19

This might be related to question 6 on this page:

I would do a search on Gametoast for this as I'm sure someone else has come across this problem.

Re: Objects dont appear by frisbeetarianfrisbeetarian, 22 Oct 2012 10:06
Objects dont appear
David (guest) 21 Oct 2012 16:36
in discussion / Public » Objects dont appear

Basically, in zeroeditor I add objects to the terrain…I then save the .wld and munge the world..I then goto run BF2 and play the map but nothing has changed, even when I go to edit the map the objects are still there

Is it that I munge it every time I edit it, or am I not doing something in zeroedit?

Help would be appreciated fast

Objects dont appear by David (guest), 21 Oct 2012 16:36
alex (guest) 14 Aug 2012 22:36
in discussion / Public » SW BF Eras

i'm not much of a modder, but i would really like to add eras to maps. i have things such as BFX, UCW, and Dark Times. would it be possible to add those eras to standalone maps I've downloaded?

by alex (guest), 14 Aug 2012 22:36
dunnroscoe (guest) 06 Jul 2012 13:07
in discussion / Public » SW BF Eras

where do i find the download for the modding

by dunnroscoe (guest), 06 Jul 2012 13:07
im good (guest) 06 Jun 2012 18:18
in discussion / Public » SW BF Eras

you have to change the side files, put all the imp files to the cis files and h-then change your mission.lvl of the map you want to have the clones vs clones in

by im good (guest), 06 Jun 2012 18:18
SW BF Eras
Ille TempestasIlle Tempestas 24 Apr 2012 02:01
in discussion / Public » SW BF Eras

Your Eras page is very short. I have yet to start tinkering with this BF modding stuff, but I'm curious if you are able to mix up the eras. For instance, put Stormtroopers against Clone Troopers, or any other manner of mixing. Also, does ZeroEditor come included as part of the package with the BF mod kit?


-Ille Tempestas ;>

SW BF Eras by Ille TempestasIlle Tempestas, 24 Apr 2012 02:01
Re: AdSense
obiboba3poobiboba3po 18 Aug 2008 22:13
in discussion / Suggestions » AdSense

hey all, just joined, nice to see a bunca GTers here. anyways, this sounds good, i agree with what tsurgi said.

Re: AdSense by obiboba3poobiboba3po, 18 Aug 2008 22:13

I thought this Wiki needed one of these. So far I've added the Convo pack and the unofficial 1.3 patch, just because I didn't want any arguments over how "recommended" they are. If anyone would like to add details or mods, the link is Recommended Mods.

Reccomended Mods Page by Tsurugi13Tsurugi13, 18 Aug 2008 17:54

The ZE page says it is crucial to run ze from the world's directory, but I disagree. I use stardock, and have a ZE shortcut that points to the instance in the data folder, and the only issue I've hit is needing to restart ZE when I add new assets to the world folder before I can use them. Has anyone else had problems with this?

Zeroeditor Page by Tsurugi13Tsurugi13, 18 Aug 2008 17:26
page 1 of 212next »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License